What is a game cartridge? If you’re asking, you must not have grown up in the 1980s. But that’s OK. We’re happy to share our generation’s fun with you.
A game cartridge is a plastic case containing a circuit board, a connector, and a ROM chip. CDs and DVDs ultimately displaced them because they offered higher capacity at a lower cost. But in the 1970s and 1980s, the only lasers our game consoles had were the ones they drew on the screens in games about aliens. We liked our cartridges, even if we called them tapes sometimes.
Over the course of its 12 years on the market, Commodore released a number of Commodore 64 models. The computer’s capability changed very little over time, but the technology did. The world changed a lot between 1982 and 1994, and that gave Commodore some opportunities to lower costs, chase other market segments, or both.
Here’s an overview of the various Commodore 64 models that hit the market over the machine’s long life.
The Atari 2600 power supply wasn’t as durable as the rest of the Atari 2600, which is nearly bulletproof. By far the most common issue with the Atari 2600 is a dead AC adapter. Fortunately, a suitable Atari 2600 AC adapter isn’t hard to find, even today.
After you replace it with something new, or at least newer, a dead Atari console usually springs right back to life. And if you’re wondering, the same problems apply to Atari 2600 clones like the private-label Sears Video Arcade and the Coleco Gemini and they can also use the same replacement power supplies.
The Atari 2600 CPU was a nondescript MOS 6507 chip. Neither Intel nor Motorola had a CPU chip in the early 1970s that could meet Atari’s price point. MOS Technology didn’t have one either, but they asked Atari what they could afford. Then they made one.
The 6507 is so nondescript, some of them don’t even have the number “6507” anywhere on them.
Radio Shack released one of the first home computers, the TRS-80 Model I, in 1977. Between 1977 and 1979, it sold 100,000 units. Radio Shack sold them just as quickly as Tandy could make them. You can count Radio Shack and its parent company Tandy among computer companies that failed, but they enjoyed a good run. For a time, Radio Shack computers, later marketed as Tandy computers, were very popular.
Radio Shack and Tandy computers included the TRS-80 Model I from the inaugural class of 1977, the pioneering Model 100 portable, and the Tandy 1000 series, which helped bring PC clones into homes.
There were several reasons why Radio Shack computers were hard to compete with in the late 1970s and throughout the 1980s.
The IBM PS/2 line, released in April 1987, was IBM’s attempt to reinvigorate its aging personal computer line and fight off cloning. Although the line sold fairly well, it failed to hold off cloning and IBM never regained the market dominance it enjoyed in the first half of the decade.
The IBM PS/2 did offer numerous enhancements over the PC line it replaced, but IBM’s customers came to resent the high price and the perception that IBM was trying to lock out third party peripherals. IBM’s decline was slow, but the PS/2 was the beginning of the end for IBM’s personal computer business.
Retro computing fans, especially Commodore and Atari enthusiasts, all know the story. Jack Tramiel left Commodore, the company he founded, in early 1984 at the height of its success. Then, within a few months, he gained control of Commodore rival Atari.
Looking at the Commodore 64 vs Amiga seems a little odd, at least to me. After all, the machines were never intended to be rivals. The Amiga was supposed to succeed the 64. Commodore bought Amiga because they couldn’t make a 64 successor on their own, so they intended for the Amiga to replace it. It didn’t fully succeed, and maybe that’s why the comparison is still interesting.
Looking back, the machines may seem similar today. But in 1985 they sure didn’t.
I remember the old Montgomery Ward building in Kansas City. I spent plenty of time in the sprawling complex at 6200 St. John Avenue in Kansas City near the intersection of Belmont Boulevard.
When I was growing up, the three most dreaded words in my (and my cousin’s) vocabulary were “Ward’s over town.” That was what our family called the monstrosity, which was home to a regional distribution center, an outlet store, a catalog store, and corporate offices in a mere 2 million square feet.
When we were eight years old, this store was where Saturdays went to die. I don’t know how many of its 2 million square feet were open to my mom, aunt, and grandmother to look for bargains, but there was plenty of room for bargains to hide, and if there was ever anyone willing to spend the whole day in that store stretching a dollar just as far as it could go, it was my aunt. Read more