How to connect a Commodore VIC-20 to a TV

How to connect a Commodore VIC-20 to a TV

Connecting old computers and consoles to not-as-old televisions is frequently a challenge. Sadly, the VIC-20, Commodore’s runaway bestseller from 1982, is no exception to that. Here’s how to connect a Commodore VIC-20 to a TV.

Unfortunately, there are fewer options for connecting a VIC than there are the slightly newer and more common C-64, but I’ll walk you through the options you do have.

Read more

Why were early computers beige?

It’s a common question: Why were early computers beige? In some ways it seems a curious color choice today.

Read more

Building DOS gaming PCs

Building DOS gaming PCs

The ultimate DOS gaming PC is a topic that I’ve seen come up in forums frequently, and that I’ve been asked directly a number of times. I guess since I published advice on running DOS games on Windows PCs on two continents, people figured I knew something about that. I guess I fooled them!

The trouble is that no single PC can really be the “ultimate” DOS game machine. Well, not if your goal is to be able to optimally run everything from early 1980s titles designed for the original IBM PC up to the last DOS version of Quake. I learned that the hard way in 1995 or 1996, even before Quake existed. Read more

How the Amiga could have lived to age 30 and beyond

It was 30 years ago this week that Commodore released its landmark, long-time-coming Amiga 1000 computer–the first 1990s computer in a field full of 1970s retreads.

Yes, it was a 1990s computer in 1985. It had color and sound built in, not as expensive, clunky, hard-to-configure add-ons. It could address up to 8 megabytes of memory, though it ran admirably on a mere 512 kilobytes. Most importantly, it had fully pre-emptive multitasking, something that previously only existed in commercial workstations that cost five figures.

It was so revolutionary that even NBC is acknowledging the anniversary.

Being a decade or so ahead of its time was only the beginning of its problems, unfortunately.

Read more

Looking for a career change? Consider web app pentesting

IT jobs aren’t as easy to come by as they were 20 years ago, but web app pentesting is one subset of the field that I don’t see slowing down any time soon. Unfortunately it’s a poorly understood one.

But if you spent any significant time in the 1980s or early 1990s abusing commercial software, especially Commodore and Apple and Atari and Radio Shack software, I’m looking at you. Even if you don’t know it, you’re uniquely qualified to be a web app pentester.

Read more

PCs are dead! Tablets are hot! Tablets are dead! PCs are hot!

In a shocking turn of events, PCs are now outselling tablets. Last year it was the opposite. What’s going on?

Priorities, that’s all. It’s the cycle of events in electronics. It’s happened before and it’s going to happen again as the market matures. Read more

The Logitech F310 on Retropie

I went looking for a reliable, modern controller to use on my Retropie setup. I eventually settled on a Logitech F310, betting the Logitech F310 on Retropie would make a nice combination based on my experience with other Logitech peripherals in regards to their quality and value for the money.

The reviews I found suggested the F310 continued in this tradition, and I found enough people who said they got it working with Linux to feel confident I could get it working on the Raspberry Pi. And sure enough, I did.

I paid $18 for mine, and my first impressions of the quality were good. It’s precise, and button pushes register with a slight click. It’s no worse than a Sony, Microsoft or Nintendo controller, and if anything, I think I liked it a little better. A pair of Logitech F310s costs more than the Raspberry Pi board, but playing games is a lot more enjoyable when the controller does what you want it to do all the time, not just most of the time.

The F310 wasn’t a drop-in replacement for the controller I’d been using, though. I had to configure it for Retroarch, the software that provides most of Retropie’s console emulation.

Read more

Happy birthday, Rubik’s Cube!

Happy birthday, Rubik’s Cube!

Rubik’s Cube turned 40 this week. In a reflection of how much faster the world moves today than it used to, I remember Rubik’s Cube from the early 1980s, when it was a big, national craze. I had no idea at the time that it was invented in 1974 and took six years to reach the U.S. market. I asked for one for Christmas in 1981, and so did everyone else I knew. We all got one. And none of us could solve it. Granted, some of that may have been because we were in grade school, and the early years at that. My best friend’s older sister, who was in sixth grade or so, had a book, and she could solve it with the book’s help.

It was even the subject of a short-lived Saturday morning cartoon. I only watched it once or twice. It turns out it’s not easy to make engaging stories about a six-sided puzzle. There were tons of cheap knockoffs out there too, but unlike the knockoffs of today which are generally regarded as better, the 1980s knockoffs were generally worse. After a year or three, the craze died down. We moved in 1983, and I don’t remember anyone in our new town talking about Rubik’s Cube. Mine ended up in a drawer. I’ve looked for it a few times over the years, but never found it. Read more

How thousands of Atari cartridges ended up in the desert

The famous story of Atari burying millions of dollars of unsold videogame cartridges, including the infamous E.T. cartridge, is no longer just a legend–it’s been confirmed.

How they got there was mostly a misunderstanding of the nascent business. Read more

The Warhol Amiga discovery in context

The Warhol Amiga discovery in context

A team of digital archaeologists recovered a series of images off floppy disks from Andy Warhol’s estate, including a number of experimental images created by Warhol himself. Judging from the comments in the various places that covered the discovery, the Internet is unimpressed.

Yes, these images appear to be the result of Warhol messing around. In many ways, they’re not all that different from what anyone might produce today messing around with a digital camera and a simple paint program with a fill pattern.

I’m not sure how many of the critics realize Warhol created this stuff in 1985 or perhaps even late 1984, using preproduction, prerelease hardware and software. All of it was likely buggy. And, as much as I like the Amiga, none of it was anywhere near today’s standards at that point. The stuff he had to work with was nowhere near 1989 standards–the Amiga in its early days was notoriously finicky.

Read more