Finally! A $60 RAMdisk on a PCI card

PC World: Taiwanese hardware maker Gigabyte Technology has stumbled upon a faster way to boot up PCs based on Microsoft’s Windows XP operating system.

Please allow me to quote something I penned back in 1999: “I’d love to see someone design and release a battery-backed hardware RAM disk for PCs… Such devices existed in the early 1990s for the Commodore 64/128 and the Apple IIgs and permitted these systems to boot their graphical operating systems before the PCs of their day had managed to bring up a C: prompt. A similar device for today’s PCs would do more to boost system performance than any other innovation I see coming down the pipeline any time soon.”You can find the paragraph, in context, on page 214 of Optimizing Windows for Games, Graphics and Multimedia.

Enough self-congratulation. I’m glad someone finally made this device, which is called the Gigabyte i-Ram PCI ramdisk. And here’s the great news: The device is going to cost about $60 without RAM. 512-meg DIMMs can be expensive or cheap. A quick scan turns up some that I’d be willing to trust for $41 from Newegg.com.

It plugs into a PCI slot but it only uses the slot for power. Data itself is transferred via a serial ATA cable. This improves compatibility, I suppose, but I would have liked to have seen the serial ATA hardware integrated onto the board. But that would have increased costs, and arguably most of the people who will want this already have serial ATA. At least the target market does. I don’t know if this is going to prove more popular with people who want to hot rod their Pentium 4s, or people who want to increase the life expectancy of an older PC. This thing would do wonders for Mom’s PC, or my sister’s PC, and their primary interests are word processing and e-mail. They would love the speed and the quiet.

I’ve got all sorts of ideas for this thing. The article says it’ll be out in July. I want one BAD.

What kinds of ideas? For one, I’d love to eliminate the biggest source of latency in my PCs. I tend not to hit the CPU all that hard most of the time, but I sure do hit my disks hard. I’d love to eliminate the last mechanical piece in the system. Let’s face it: Hard drives crash. This thing gets wiped out if it loses power for 12 hours, but how often does that really happen? And if you’ve got a UPS and you shut the system down, shouldn’t it last indefinitely? Backing the data up to a real hard drive on the network somewhere, or onto a memory stick will solve that issue. Between that and a Ghost image of the system partition, you can recover from a power outage fast.

And who doesn’t want an ultra-quiet PC? Get a cool-running CPU and video card, and maybe, just maybe, your PC can survive on its case fan alone again. With this on a mini-ITX board with an external power supply, a completely fanless, ultra-quick PC might be possible.

And I can see all sorts of applications for this thing for my new employer.

I’m as excited as a puppy when company comes over bearing dog biscuits.

What happens when you overclock

I’ve never been a big fan of overclocking. I overclocked for a couple of weeks back in my Pentium-75 days but quit when my system started acting goofy. I did it again five years ago when I was writing my book, because, well, everyone expected me to talk about overclocking in it. So I overclocked again, and tried to use that overclocked machine in the process of writing a book. This foray only lasted a little while longer.

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A compelling toy train layout with animations done on the cheap

Layouts featuring Lionel, American Flyer, and other O or S gauge trains don’t have to be expensive. Joe Rampola has lots of ideas for creating a good-looking layout with lots of animation (aside from the trains) using mostly inexpensive items. His site has lots of pictures and video clips.

His work has been featured in both Classic Toy Trains and O Gauge Railroading magazines.Among his better ideas: Lay a loop of HO gauge track, then put 0-4-0 mechanisms from cheap HO scale locomotives in the frames of 1:43 scale die-cast cars and make streets for the layout. This is a similar approach to K-Line’s new Superstreets, but Rampola did it years earlier, and his approach is a lot less expensive for those who can live without instant gratification. His approach also allows you to use any vehicle you want, so long as you’re willing to modify it.

He also has plans and instructions posted for lots of inexpensive animations he did using the cheap unpainted (and unfortunately, discontinued) K-Line figures from the classic Marx molds of the 1950s. Sometimes you can still get lucky and find a box of unpainted K-Line figures hiding on hobby shop shelves.

He even has his animations controlled by an old Timex Sinclair 1000 computer. He gives enough detail that I suspect someone good with homebrew circuits could adapt his circuit and his program to another computer, such as an Apple or Commodore. Even a 3.5K unexpanded VIC-20 ought to be up to the task, let alone a behemoth Commodore 64.

I’ve always bristled at the thought of adding electronics to my traditional layout, because my trains are my escape from computers. But using a real computer–real men only need 8 bits–to control parts of a layout does have some appeal to me.

The Commodore 64 Direct to TV is out

It’s out, and the entire inventory of 250K units was bought by QVC.

So much for getting one of these at Kmart. Anyway, it’s a C64 in a joystick enclosure with 30 games built in, similar to the Atari 2600 and Intellivision units you see in stores.The game selection is a bit disappointing, with an awful lot of obscure titles and, aside from the included Epyx titles, very few big hits. According to the designer, the problem is tracking down the copyright holders of some of these 20-year-old titles in order to get permission to use them.

Two of my all-time favorites are on there: Jumpman Jr. and Pitstop 2. But, alas, no Seven Cities of Gold, no Dig Dug, no Pirates!, no Giana Sisters…

I’d think about getting one, but I’m sure the main appeal would be turning it into a full C64, which is supposed to be possible.

Apple II clones

Apple II clones

In the 1980s, IBM wasn’t the only company with a clone problem. Apple II clones were less common, but a surprising number existed.

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Cheap hardware won’t stop software piracy

Who’s to blame for rampant software piracy? According to Steve Ballmer, AMD and Intel. Oh, and Dell. Charge less for the computer, and there’ll be more money to pay for Windows and Office.

Steve Ballmer doesn’t know his history.

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Remember type-ins?

Remember type-ins?

An article on type-in programs showed up on Wikipedia in September 2004. Ah, memories. There was a time when the programs listed in the back of a magazine were at least as important as the editorial content.

I mentioned to the initial author of the article that type-ins became a bit of a bragging right. Soon after meeting someone else who subscribed to the same magazines as you, you’d ask about the longest program they’d ever typed in. I’m pretty sure in my case the longest would have been SpeedScript 128, which was a word processor published in 1987 or 1988. Another candidate is Crossroads, which was a 2D shoot-’em-up (and a really good one at that) published in 1987, but I may have bribed my sister into helping me type parts of that monstrosity in. You’d get cross-eyed after a while after looking at those pages of hexadecimal code.

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Determining the age of electronic equipment

Determining the age of electronic equipment is fairly easy to do. There’s actually a secret code that allows one to do this and gain other insights into the history of such devices. This works for computers, of course, but also for most any other device that contains computer chips.

You just need to know how to read the code. Read more

Commodore’s back!

Long, long ago, I owned a computer that was so reliable that it only ever crashed on me and caused me to lose work once. I remember it well, and I was livid about it. So much so that I never used that word processor again. And the computer never crashed on me or caused me to lose work again.

That computer was a Commodore 128.It was slow, it didn’t multitask, and I could barely type on its awful keyboard, and it irritated me that MicroLeague Baseball took 15 minutes to load if I wanted to use its General Manager and its Stat Compiler add-ons (of course I did), but from a pure reliability standpoint, that simple machine was the best computer I’ve ever owned.

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Go get ’em, SCO!

I’m sure you’ve read it 4.3 billion other places already, but Microsoft has been granted a patent on double-clicking.

Well, there’s something you probably have only read a few hundred other places. Apple obviously had people double-clicking more than a year before Microsoft did, seeing as Windows 1.0 was released in November 1985 and the first Macintosh shipped in early 1984. Commodore had Amigans double-clicking by the summer of 1985. So did Atari.

Guess who supplied Atari with its operating system, since Jack Tramiel failed to swindle his way into ownership of the Amiga?

Digital Research, that’s who. DR provided Atari with a version of CP/M-68K, with its GEM GUI running on top of it. Atari marketed the bundle as TOS, for Tramiel OS.

Digital Research got crushed by the Microsoft juggernaut a few years later and eventually sold out to Novell. Novell then attempted to compete head-on with Microsoft (buying up its Utah neighbor, WordPerfect, and part of Borland in the process) and failed spectacularly. Smelling a rat–Novell believed Microsoft sabotaged some of its applications so they would not run under DR-DOS–it then pawned the Digital Research portfolio off on Caldera, a Linux company run by former Novell executives. The catch? Caldera had to turn around and sue Microsoft. Which they did, successfully.

A few more years later, The Santa Cruz Operation, a small Unix firm, wanted out. It sold its Unix-on-Intel business, as well as the rights to the old AT&T Unix (purchased from Novell, ironically) to Caldera, who soon changed its name to The SCO Group to reflect this business.

Yes, this is the same SCO who is now on a legal rampage, suing anything that moves.

Now, whether Novell or SCO is the more rightful owner of the double-click “innovation” is arguable. But such matters never seem to matter to SCO. It’s a frivolous lawsuit, but Darl McBride and Co. have made frivolous and baseless lawsuits into an art form.

Go get ’em, Darl.