Windows, ARM, emulation, misconceptions and misremembered history

I keep reading stuff about Windows and ARM and, well, I think people just aren’t remembering history.

I’m not saying that Windows 8 on ARM will save the world, or even change it substantially. It probably won’t, since Microsoft tends not to get things right the first time. But will I automatically write off the project? No. It could prove useful for something other than what it was originally intended. That happens a lot.

But I’m more interested in clearing up the misinformation than in trying to predict the future.
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Android-ified.

After agonizing for a few weeks, I bought an Android phone. Specifically, a Samsung Galaxy S 4G. Being a T-Mobile phone, it’s a potential dead end, but I opted to do it for a few reasons.

Why? I’m sick of not being able to play Angry Birds. Not really, but I like seeing people’s reaction when I say that.

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So why didn’t Commodore make the Commodore 128 differently?

I grew up on the Commodore 128. We got one for Christmas 1985 (an upgrade from a Commodore 64). It was a bit of a quirky machine, but I liked it.

On the retro computing forums, it might be the most controversial thing Commodore ever did. Which says something, seeing as some computer historians have summed up Commodore’s history in four words: Irving Gould‘s stock scam. But that’s another story.

The cool thing about Commodore was that its engineers weren’t shy about talking about their projects. Bil Herd, Fred Bowen, and Dave Haynie have all weighed in over the years, talking about what they did and why and what they would have done differently.

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How to connect an Amiga to a TV

Amiga monitors aren’t always the easiest thing to come by. Of course just about every Amiga sold was also sold with a monitor. But sadly, many of the monitors weren’t as reliable as the computer. So being able to connect an Amiga to a TV helps.

There are several options, and while some are far from ideal, most of them are suitable for playing video games. And these days I’m sure you’re a lot more interested in Shadow of the Beast than you are in Amiga Word Perfect 4.1. Read more

The decline and fall of system administration

Infoworld’s Paul Venizia stirred up a controversy, asking what happened to sysadmins who can fix things, as opposed to just rebuilding machines any time something went wrong.

The definition changed, mostly. At least that’s what I think.

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Spinrite 6: An overdue review

Spinrite 6: An overdue review

Spinrite 5 is an old friend. It got me out of some jams in the late ’90s, but as new versions of Windows that defaulted to NTFS came into my life, Spinrite 5 ceased being an option, since it only worked on FAT-formatted drives.

I’ve had occasion now to use Spinrite 6, its successor, which still runs under old-fashioned MS-DOS but now understands a multitude of filesystems. Other than that, it hasn’t changed much: It’s an obsessively thorough repair and maintenance tool for hard drives.

SSDs will eventually make Spinrite unnecessary, but there are still a lot more conventional hard drives being shipped each year than SSDs. Read more

Um, no, software shouldn’t have kill switches or time bombs in it

So,  ZDNet is advocating that Microsoft use a kill switch to render existing Windows XP computers non-functional. Then he relented and said maybe an expiration date would be sufficient.

John C Dvorak is attacking the idea, with good reason. Dvorak is right.
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Upcoming

I’m working on a post about SSD myths/misconceptions. Hopefully it will be helpful to someone.

I don’t understand why some people are downright hostile toward SSDs–I haven’t seen anything like it since the hostility I saw towards Amigas in the late 1980s, and OS/2 in the early 1990s.

Maybe it’ll help some people.

The Revolution of 1985

Twenty five years ago yesterday, a revolution happened. Nobody really noticed, and nobody thinks about it today, but the effects are still here. That we take these things for granted today shows just how wide-reaching the revolution was.

It took the form of a computer with a 32-bit Motorola CPU, full stereo sound, a display capable of 4,096 colors, and a fully pre-emptive multitasking operating system. At a starting price of $1,295, though it rose to closer to $2,000 by the time you added a second drive and a monitor.

The specs on that machine don’t sound all that impressive today, but keep in mind what else was available in 1985. The state of the art from IBM was the 16-bit IBM PC/AT with very limited sound capability, color as an expensive option, and DOS 2.1. Windows at the time was little more than a glorified DOS shell. Apple had its Macintosh, but it cost twice as much as an Amiga, had only slightly better sound than that IBM, and just a tiny black and white display.

Over the course of the next nine years, Commodore sold 3 million Amigas. Along the way, they worked out the early glitches in the machine, and upgraded the capabilities, though not always as quickly as the competition. But the machine aged remarkably well. And ultimately it did for television production what the Macintosh did for publishing, replacing hundreds of thousands of dollars’ worth of specialized equipment with equipment that merely cost thousands, and fit comfortably on a large desk.

The big problem was that Commodore sold those three million machines to one million people, and never really knew what to do with it. It should have been a great business computer. It was the ultimate home computer. It could have been the ultimate education computer. And it was the ultimate video editing computer. But Commodore never marketed it effectively as any of those.

Mostly the company went through the motions while financier Irving Gould lined his pockets with whatever money was left after Commodore got done paying the bills each quarter. Some years, Commodore spent more money on Gould’s and his yes-man company president’s salaries than they spent on Amiga development.

So, slowly but surely, the competition caught up. VGA was better in some regards than the Amiga graphics and worse in others, but over time, the combination of VGA and fast 386 and 486 CPUs became enough to keep pace. Macintosh graphics followed a similar curve. Affordable sound cards for PCs started appearing in the late 1980s and were commonplace by 1992 or 93. It was a lot harder to get it all working on a PC, but when it worked, it worked pretty well. But making DOS boot disks to get it all working was a black art, an art I remember practicing at least until 1998.

It was in the early 1990s that PCs and Macs got multitasking. First it was horrible cooperative multitasking, followed later by pre-emptive multitasking like the Amiga had. Eventually they even added memory protection, something Amiga didn’t have (when it was initially designed with an 8 MHz CPU and 256K of RAM, that was the one thing they had to leave out).

The money ran out in 1994, and the rights to the architecture changed hands more times than most people can count. The Amiga’s days as a mainstream computer–if it ever could claim to be one–ended then.

The rest of the world spent the 1990s catching up. When Windows 95 came out with its promise of Plug and Play, improved multimedia, and pre-emptive multitasking, it was all old news to Amigans. Amigas had been doing all that for 10 years already.

For a long time after 1994, I was bitter. I’m less so now that the rest of the world has caught up. But I still wonder sometimes what might have been, if the industry had spent the 15 years between 1985 and 2000 innovating, rather than just catching up.

The rise and fall of Shack, and how to fix it

Wired has a nostalgic piece on the not-quite-late, not-quite-great Radio Shack. I think it’s a good article, but it glosses over part of the reason for the store’s decline.

It blames computers.But blaming computers ignores Tandy’s long and successful run in that industry. Most Apple fanatics and other revisionist historians conveniently overlook this, but when Apple launched the Apple II in 1977, Tandy and Commodore were right there with competing offerings. I don’t know about Apple, but Tandy and Commodore were selling their machines faster than they could make them.

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