Why Linux stands a chance

Something I read on LinuxToday on Monday made me realize something. The article was a tutorial on writing Gnome apps with Python. Not too exciting, right? Not until you realize the implications. Python is a high-level, interpreted language. Gnome produces good, professional-looking applications with Windows-like functionality like toolbars and menus and drag-and-drop.
Put two and two together. Remember the early days of computing, when practically everyone who owned one knew how to program, at least a little bit? We’d program our 8-bit microcomputers in Basic, and sometimes we’d come up with something cool. You might send your creation off to a magazine in hopes of them publishing it and sending you a little money — a friend growing up and I netted a cool $350 on a little hack we wrote over spring break one year. Other times you just uploaded your creation to a BBS, hoping that people would find it useful, and maybe someone would download it and improve it a little. IBM was big and unstoppable, and Apple made the wise decision to flood the schools with cheap hardware in hopes of making it up by selling overpriced hardware to homes and businesses (which they did), but the homebrew market kept Commodore afloat for 10 years after their last good marketing decision. The cost of entry was low, and an easy-to-learn programming language was built right in, so creative minds could start playing with it without spending hundreds or thousands of dollars on development tools and thousands of dollars going to class.

The results weren’t always professional, but a surprising amount of it was exceptionally high-quality. High enough to sell more machines. Today, some 20 years after the Commodore 64 was released, it still has a following. It’s insane.

I still think that was part of what killed the Amiga. There were free languages for it, but you had to fork over a few hundred bucks for the toolkit to make them work. A lot of people did, but not enough. The development community was small. Some of the best stuff I saw on that platform came from people who pirated the toolkit. But not enough people did, so the pool of people to learn and steal tricks from was tiny. Meanwhile, Microsoft was selling complete languages, with everything you needed, for less than Commodore was charging for its header files. The Amiga never stood a chance.

Linux and other open-source projects collectively give you a free operating system or five, but they also give hundreds of development tools. The end result is Web sites like Freshmeat that do nothing but track new software. There may be more graphical Linux freeware out there now than there is Windows freeware. Considering Linux has maybe 1/50 the installed base of Windows, that’s pretty impressive. Linux doesn’t have a killer app just yet, but it may come. It’s definitely not short of ideas. Just this past week, someone released a hack for the Nautilus file manager to make it read binary newsgroups. It reads them and is intelligent enough to group related binaries in subdirectories for you. It’s a file collector’s delight. Brilliant idea. I’ve never seen anything like that for any other OS, especially not Windows.

Free languages lower the bar. Free and capable high-level languages lower the bar even more. Even a non-programmer like me can have an idea, hack out something in Python, and even if it doesn’t work perfectly, it can serve as a springboard for someone else to grab and improve, either by revising the existing code or by translating it into a lower-level, faster language. The quality of the code isn’t nearly as important as the quality of the idea. And we all know programmers don’t have a monopoly on good ideas.

Maybe Linux will remain an underground, punk OS forever. But even if it does, it’s going to be an unbelievably good one. Look for it to be bigger than the Mac within two years.

Apple. you call this tech support?

This is why I don’t like Apple. Yesterday I worked on a new dual-processor G4. It was intermittent. Didn’t want to drive the monitor half the time. After re-seating the video card and monitor cable a number of times and installing the hardware the computer needed, it started giving an error message at boot:

The built-in memory test has detected a problem with cache memory. Please contact a service technician for assistance.

So I called Apple. You get 90 days’ free support, period. (You also only get a one-year warranty unless you buy the AppleCare extended warranty, which I’m loathe to do. But I we’d probably better do it for this machine since it all but screams “lemon” every time we boot it.) So, hey, we can’t get anywhere with this, so let’s start burning up the support period.

The hold time was about 15 seconds. I mention this because that’s the only part of the call that impressed me and my mother taught me to say whatever nice things I could. I read the message to the tech, who then put me on hold, then came back in about a minute.

“That message is caused by a defective memory module. Replace the third-party memory module to solve the problem,” she said.

“But the computer is saying the problem is with cache, not with the memory,” I told her. (The cache for the G4 resides on a small board along with the CPU core, sort of like the first Pentium IIs, only it plugs into a socket.) She repeated the message to me. I was very impressed that she didn’t ask whether we’d added any memory to the system (of course we had–Apple factory memory would never go bad, I’m sure).

I seem to remember at least one of my English teachers telling me to write exactly what I mean. Obviously the Mac OS 9 programmers didn’t have any of my English teachers.

I took the memory out and cleaned it with a dollar bill, then put it back in. The system was fine for the rest of the afternoon after this, but I have my doubts about this system. If the problem returns, I’ll replace the memory. When that turns out not to be the problem, I don’t know what I’ll do.

We’ve been having some problems lately with Micron tech support as well, but there’s a big difference there. With Apple, if you don’t prove they caused the problem, well, it’s your problem, and they won’t lift a finger to help you resolve it. Compare this to Micron. My boss complained to Micron about the length of time it was taking to resolve a problem with one particular system. You know what the Micron tech said? “If this replacement CPU doesn’t work, I’ll replace the system.” We’re talking a two-year-old system here.

Now I know why Micron has more business customers than Apple does. When you pay a higher price for a computer (whether that’s buying a Micron Client Pro instead of a less-expensive, consumer-oriented Micron Millenia, or an Apple G4 instead of virtually any PC), you expect quick resolution to your computer problems because, well, your business doesn’t slow down just because your computer doesn’t work right. Micron seems to get this. Apple doesn’t.

And that probably has something to do with why our business now has 25 Micron PCs for every Mac. There was a time when that situation was reversed.

The joke was obvious, but… I still laughed really hard when I read today’s User Friendly. I guess I’m showing my age here by virtue of getting this.

Then again, three or four years back, a friend walked up to me on campus. “Hey, I finally got a 64!” I gave him a funny look. “Commodore 64s aren’t hard to find,” I told him. Then he laughed. “No, a Nintendo 64.”

It’s funny how nicknames recycle themselves.

For old times’ sake. I see that Amiga, Inc. must be trying to blow out the remaining inventory of Amiga 1200s, because they’re selling this machine at unprecedented low prices. I checked out www.softhut.com just out of curiosity, and I can get a bare A1200 for $170. A model with a 260MB hard drive is $200.  On an Amiga, a drive of that size is cavernous, though I’d probably eventually rip out the 260-megger and put in a more modern drive.

The A1200 was seriously underpowered when it came out, but at that price it’s awfully tempting. It’s less than used A1200s typically fetch on eBay, when they show up. I can add an accelerator card later after the PowerPC migration plan firms up a bit more. And Amigas tend to hold their value really well. And I always wanted one.

I’m so out of the loop on the Amiga it’s not even funny, but I found it funny that as I started reading so much started coming back. The main commands are stored in a directory called c, and it gets referred to as c: (many crucial Amiga directories are referenced this way, e.g. prefs: and devs: ). Hard drives used to be DH0:, DF1:, etc., though I understand they changed that later to HD0:, HD1:, etc.

So what was the Amiga like? I get that question a lot. Commodore released one model that did run System V Unix (the Amiga 3000UX), but for the most part it ran its own OS, known originally as AmigaDOS and later shortened to AmigaOS. Since the OS being developed internally at Amiga, Inc., and later at Commodore after they bought Amiga, wasn’t going to be ready on time for a late 1984/early 1985 release, Commodore contracted with British software developer Metacomco to develop an operating system. Metacomco delivered a Tripos-derived OS, written in MC68000 assembly language and BCPL, that offered fully pre-emptive multitasking, multithreading, and dynamic memory allocation (two things even Mac OS 9 doesn’t do yet–OS 9 does have multithreading but its multitasking is cooperative and its memory allocation static).

Commodore spent the better part of the next decade refining and improving the OS, gradually replacing most of the old BCPL code with C code, stomping bugs, adding features and improving its looks. The GUI never quite reached the level of sophistication that Mac OS had, though it certainly was usable and had a much lower memory footprint. The command line resembled Unix in some ways (using the / for subdirectories rather than ) and DOS in others (you used devicename:filename to address files). Some command names resembled DOS, others resembled Unix, and others neither (presumably they were Tripos-inspired, but I know next to nothing about Tripos).

Two modern features that AmigaOS never got were virtual memory and a disk cache. As rare as hard drives were for much of the Amiga’s existance this wasn’t missed too terribly, though Commodore announced in 1989 that AmigaDOS 1.4 (never released) would contain these features. AmigaDOS 1.4 gained improved looks, became AmigaOS 2.0, and was released without the cache or virtual memory (though both were available as third-party add-ons).

As for the hardware, the Amiga used the same MC68000 series of CPUs that the pre-PowerPC Macintoshes used. The Amiga also had a custom chipset that provided graphics and sound coprocessing, years before this became a standard feature on PCs. This was an advantage for years, but became a liability in the early 1990s. While Apple and the cloners were buying off-the-shelf chipsets, Commodore continued having to develop their own for the sake of backward compatibility. They revved the chipset once in 1991, but it was too little, too late. While the first iteration stayed state of the art for about five years, it only took a year or two for the second iteration to fall behind the times, and Motorola was having trouble keeping up with Intel in the MHz wars (funny how history repeats itself), so the Amigas of 1992 and 1993 looked underpowered. Bled to death by clueless marketing and clueless management (it’s arguable who was worse), Commodore bled engineers for years and fell further and further behind before finally running out of cash in 1993.

Though the Amiga is a noncontender today, its influence remains. It was the first commercially successful personal computer to feature color displays of more than 16 colors (it could display up to 4,096 at a time), stereo sound, and pre-emptive multitasking–all features most of us take for granted today. And even though it was widely dismissed as a gaming machine in its heyday, the best-selling titles for the computer that ultimately won the battle are, you guessed it, games.

Abandoned intellectual property

Abandoned Intellectual Property. I read a piece on this subject at OSOpinion over the weekend, and I’ve been thinking about it ever since. There are, of course, a lot of people calling for abolition of copyright or radical changes. This is, believe it or not, one of the tamer proposals I’ve read.

I’m definitely of two minds on this one. Take my first ever publication for money, in 1991. Compute Magazine, before Bob Guccione had managed to totally ram it into the ground, opted to buy my spring break project I collaborated on with a friend. We were writing a video game for the Commodore 64 and 128 and we were getting tired of trying to draw the title screen manually with graphics commands (bad enough on the 128 which had Basic commands to do such things, but on the 64 you were talking peeks and pokes all over the place–someone really should have written this thing back in 1982!) so we wrote a program to do the work for us. You loaded the sprites, moved ’em around, hit a key, and it gave you the Basic code to re-create the screen, suitable for inclusion in your program. We never finished the game, but we got a cool $350 and international recognition (OK, so it was a dwindling audience, but how many high school kids can say they’re published authors at age 16?).

Now, the problem. General Media whittled Compute down until it was basically just another PC mag, abandoning the multiplatform support that made it so great (I read about my beloved Commie 8-bits but still got the opportunity to learn about Macs, Amigas and PCs–what could be better?), market share continued to dwindle, and eventually Guccione and GM sold out to Ziff-Davis, who fulfilled your subscription with a choice of mags (I remember I opted for PC/Computing). So the copyright went to Ziff-Davis, who never did anything with the old Compute stuff. A few years later, Ziff-Davis fell on hard times and eventually hacked itself up into multiple pieces. Who owns the old Compute stuff now? I have no idea. The copyrights are still valid and enforcable. I seriously doubt if anyone cares anymore whether you have the Nov. 1991 issue of Compute if you’re running MOB Mover on your 64/128 or emulator, but where do you go for permission?

The same goes for a lot of old software. Sure, it’s obsolete but it’s useful to someone. A 68020-based Mac would be useful to someone if they could get software for it. But unless the original owner still has his/her copies of WriteNow, Aldus SuperPaint and Aldus Persuasion (just to name a few desirable but no-longer-marketable abandoned titles) to give you, you’re out of luck. Maybe you can get lucky and find some 1995 era software to run on it, but it’ll still be a dog of a computer.

But do we have an unalienable right to abandoned intellectual property, free of charge? Sure, I want the recordings Ric Ocasek made with his bands before The Cars. A lot of people want to get their hands on that stuff, but Ocasek’s not comfortable with that work. Having published some things that I regret, I can sympathize with the guy. I like how copyright law condemns that stuff to obscurity for a time. (Hopefully it’d be obscure in the public domain too because it’s not very good, but limiting the number of copies that can exist clinches it.)

Obscurity doesn’t mean no one is exploited by stealing it. I can’t put it any better than Jerry Pournelle did.

I don’t like my inability to walk into record stores and buy Seven Red Seven’s Shelter or Pale Divine‘s Straight to Goodbye or The Caulfields’ Whirligig, but I couldn’t easily buy them in 1991 when they were still in print either. But things like that aren’t impossible to obtain: That’s what eBay and Half.com are for.

For the majority of the United States’ existence, copyright law was 26 years, renewable for another 26. This seems to me a reasonable compromise. Those who produce content can still make a living, and if it’s no longer commercially viable 26 years later, it’s freely available. If it’s still viable, the author gets another 26-year-ride. And Congress could sweeten the deal by offering tax write-offs for the premature release of copyrighted material into the public domain, which would offer a neat solution to the “But by 2019, nobody would want WriteNow anymore!” problem. Reverting to this older, simpler law also solves the “work for hire” problem that exploits musicians and some authors.

All around, this scenario is certainly more desirable for a greater number of people than the present one.

From: Bruce Edwards

Dear Dave:

I am having a crazy computer problem which I am hoping you or your readers may be able to give me a clue to.  I do have this posted on my daily journal, but since I get very little traffic, I thought your readership or
yourself may be able to help.  Here’s the problem:

My wife’s computer suddenly and inexplicably became very slow when accessing web sites and usually when accessing her e-mail.  We access the internet normally through the LAN I installed at home.  This goes to a Wingate machine which is connected to the aDSL line allowing shared access to the internet.

My computer still sends and receives e-mail and accesses the web at full speed.  Alice’s computer now appears to access the web text at about the speed of a 9600 baud modem with graphics coming down even more slowly if at
all.  Also, her e-mail (Outlook Express) usually times out when going through the LAN to the Wingate machine and then out over the internet.  The LAN is working since she is making a connection out that way.

File transfer via the LAN between my PC and hers goes at full speed. Something is causing her internet access to slow to a crawl while mine is unaffected.  Also, it appears to be only part of her internet access.  I can
telnet out from her computer and connect to external servers very fast, as fast as always.  I know telnet is just simple text, but the connection to the server is very rapid too while connecting to a server via an http
browser is much much slower and then, once connected, the data flows so slow it’s crazy.

Also, dial-up and connect to the internet via AOL and then use her mail client and (external to AOL) browser works fine and is as speedy as you would expect for a 56K modem.  What gives?

I tried reinstalling windows over the existing set-up (did not do anything) and finally started over from “bare metal” as some like to say.  Reformat the C drive.  Reinstall Windows 98, reinstall all the drivers, apps, tweak the configuration, get it all working correctly.  Guess what?  Same slow speed via the aDSL LAN connection even though my computer zips out via the
same connection.  Any suggestions?

Sincerely,

Bruce W. Edwards

~~~~~~~~~~

Hi Bruce,

The best thing I can think of is your MTU setting–have you run any of those MTU optimization programs? Those can have precisely the effect you describe at times. Try setting yor MTU back to 1500 and see what that does. While I wholeheartedly recommend them for dialup connections, MTU tweaking and any sort of LAN definitely don’t mix–to the point that I almost regret even mentioning the things in Optimizing Windows.

Short of that, I’d suggest ripping out all of your networking protocols and adapters from the Network control panel and add back in TCP/IP and only the other things you absolutely need. This’ll keep Windows from getting confused and trying to use the wrong transport, and eliminate the corrupted TCP/IP possibility. These are remote, but possible. Though your reinstall should have eliminated that possibility…

If it’s neither of those things, I’d start to suspect hardware. Make sure you don’t have an interrupt conflict (rare these days, but I just saw one a couple weeks ago so I don’t rule them out). Also try swapping in a different cable or NIC in your wife’s machine. Cables of course go bad more frequently than NICs, though I’ve had horrible luck with cheap NICs. At this point I won’t buy any ethernet NIC other than a Bay Netgear, 3Com or Intel.

I hope that helps. Let me know how it goes for you.