Happy 35th birthday, Atari 2600

Happy 35th birthday, Atari 2600

The venerable Atari 2600 turned 35 this past weekend. People of a certain age remember it as the device that ushered in home video games. I know I spent a lot of afternoons after school playing blocky, chirpy video games on them in the early 1980s.

The 2600 wasn’t the first cartridge-based console, but it was the first widely successful one. It even spawned clones, the private-label Sears Video Arcade and the Coleco Gemini.

Read more

Lessons of the HP Touchpad

At full price ($499 for the 16 GB model and $599 for the 32 GB model) the HP Touchpad was a colossal flop. Like AT&T’s first PC clones of the mid 1980s, it was a me-too product at a me-too price that wasn’t quite as good as the product it was imitating. So, basically, there was no reason to buy it.

At closeout prices, it became an Internet sensation. The few web sites that have it in stock can’t handle the traffic they’re getting. At $99 and $149, it’s selling like the Nintendo Wii in its glory days.

And I think there’s a significant parallel there that highlights the missed opportunity.
Read more

Psst! Want a cheap tablet?

HP figured out what to do with all those unsold tablets. Friday they dropped the price in Canada to $99 and $149, depending on the memory. And this weekend, they’re doing the same in the States.

They’re underpowered and they’re orphans, but at that price, I’ll bet they’ll sell.

Read more

Commodore 128, top-12 dud? By what measure?

PC Magazine presented a list of 12 computer duds, and while I agree with most of them, my old friend the Commodore 128 makes an appearance. Commodore released several duds over the years, but calling the 128 one of them doesn’t seem fair.
Read more

Review: GT Max Playstation-USB converter

After my disappointing experience with an inexpensive–perhaps I should just say cheapX-Kim USB gamepad, I decided to give the GT Max Playstation-USB converter a try. This inexpensive (under $5) adapter lets you use Playstation and Playstation 2 (PS2) controllers with a PC.

I’m just interested in being able to use it with emulators for older systems, so I can’t comment on its suitability for using Playstation dance pads with PC games, or using inexpensive PS2 controllers with PS3s. Other users report some degree of success for that.

I’m happy to report that I can now play five or six levels of Jumpman or 9 innings of Baseball Stars without my hands hurting.

Read more

Review: X-Kim GPTL-00A

I think the last time I saw a halfway original idea for a game was around 1992. Everything I’ve seen since then has just been a re-hash of something old, with incrementally better graphics to make it prettier to look at, better AI to make the game harder to beat, and perhaps a new setting.

So I don’t play a lot of games. And when I do, I’d rather play an old game for an old system, which of convenience’s sake usually means running an emulator. But video games on a keyboard–even a really good keyboard–isn’t much fun, so I bought myself a cheap USB game controller.

Read more

Ye Olde Nintendo 64

I fixed up a Nintendo 64 this past weekend. People of a certain age affectionately refer to it just as “the 64,” though to me, “the 64” refers to a computer with 64K of memory introduced in 1982. I have an inherent bias against almost anything that reminds me of 1997, but in spite of my biases, I found a number of things to like about the system after spending a few hours with it.

Read more

Just say no to black boxes

When the PS3 was released, one of its advertised features was that you could install Linux on it and use it as a Linux computer. I doubt many people did it, but it was a useful feature for those who did.

Sony later took that ability away in a firmware update. You could choose not to install that later firmware, but then you gave up other capabilities.

Now, some enthusiasts have figured out various ways to get that capability back, and Sony is so thrilled about that, they’re suing.

Sony is in the wrong.
Read more

Why piracy matters

Rob O’Hara offers an interesting perspective on piracy.

I agree with him. 20 years ago, copyrighted material offered presence. It was something special.

Computer software was mostly sold in specialty stores. And if you wanted something, the store might or might not have it. There was a bit of a hunt involved. I still have fond memories of going to Dolgin’s, Babbage’s, and other long-gone stores to buy Commodore software. Sure, I pirated some stuff (who didn’t?) but mostly confined myself to pirating out-of-print stuff that you couldn’t otherwise get.

Believe it or not, I took pride in having a shelf of paid-for software.

Music was the same way. Back then, the average record store had a comparable selection to your local Target. If you decided you liked Joy Division or Sisters of Mercy, you had a long road ahead of you to collect all their stuff. Acquiring material that was far off the Top 40 path took time and effort, not just money.

Today it doesn’t matter what you want, you can probably find it in 30 minutes online. Legally, or, in most cases, illegally. Like a friend asked me about 10 years ago when broadband connections became attainable and this stuff started to change, “How can data be rare?”

The solution some people give is touring. That works for musicians, but not so well for everyone else. Book signings aren’t very profitable for most authors. There’s no close equivalent at all for software. Charging for service works for application software, but not at all for games.

The solution is to find other ways to make a living.

The loss? Culture, frankly. Music gets reduced to the lowest common denominator. Record labels can’t (or won’t) take a chance on promising young bands whose first few records don’t sell. Had U2 come on the scene in 1999 instead of 1979, it never would have made it. The Joshua Tree was a huge seller, but who’s ever heard of Boy and October? By today’s standards for first and second albums, they were flops.

The result is we see a lot more acts like Justin Timberlake, who can make a lot of money fast. If they fade from view, it doesn’t matter, because the record companies can always manufacture a replacement. Which leaves little reason to take a chance on someone who does things differently and takes a few years to really burst onto the scene. The environment doesn’t really favor the development of someone like Talking Heads, the Moody Blues, or much of anything else that deviates from the norm today. Or U2, for that matter, who may sound mainstream today, but they sure didn’t in 1980.

I see other arenas suffering too. Name me an innovative video game. There’s been very little innovation since Wolfenstein 3D came into being in 1992. Virtually everything since is just a variation on that same theme: Shoot everything that moves in a 3D environment. Yawn. That wasn’t even very innovative–it’s just that it happened in 3D. There were plenty of shoot-everything-that-moves games out there in the mid/late 1980s for the Nintendo NES. Wolfenstein itself was a remake of a 2D shooter from the early 80s for 8-bit computers called Castle Wolfenstein.

Creative people who want to have a house and a car and a few things to put in it find other ways to make a living. Like writing or doing graphic design for Pizza Today or another trade magazine. It’s steady work. It’s not glamorous and won’t make you famous, but it pays the bills. And it’s niche enough that it’s unlikely to be pirated.

Someone may find a way to make things work in this new reality. Odds are it won’t be someone in Washington. And it probably won’t happen tomorrow. Which is a shame.

What to do when an Xbox DVD drive sticks

So I got this Xbox really cheap. When I got it home, I found out why–the DVD drive wouldn’t open. Here’s what to do when an Xbox DVD drive sticks.

It’s a good thing I didn’t pay much for it.As it turns out, there’s an emergency eject hole below the drive, about an inch and a half to the left of the console’s eject button. Turn the power off (this is important) and then straighten a paper clip and poke that into the hole to release the tray. Provided there isn’t anything obstructing the tray, it will come out.

Hopefully it’s a temporary problem, but as a drive ages, apparently the teeth on the tray or the gears that mesh with them can wear down, making it hard for the drive to eject its tray. Supposedly you can also cause this problem by leaving discs in the system while it’s powered off.

Whatever the cause, the problem with my Xbox seems to be permanent. After I manually eject it, it will usually work a couple of times after that, then it starts sticking again. I can live with it, since I bought it mostly to experiment with. I probably won’t play Xbox games with it very often.

If you dropped your Xbox and now it won’t open, there’s a good chance something broke off and is obstructing the tray. In that case your best bet is to replace the drive. The best source for replacement drives anymore is eBay, at a cost of $35 and up depending on the vintage. Thomson drives tend to be the cheapest. Samsung drives, which are the most desirable, cost more. If you’re adventurous, read this Xbox repair page, but be careful. Once you open an Xbox, there is an exposed power supply inside, and if you touch the wrong thing, it will ruin your day at the very least. At worst, it really can kill you. I don’t think that page stresses that enough. The power supply sits under the hard drive. Don’t touch anything over there.

If any of this makes you nervous, you’re probably better off calling around and seeing if you can trade in a broken Xbox for one that works. Call your local game shops, or look on your local Craigslist for someone advertising Xbox repair or modifications.

As far as Xbox reliability goes, I don’t have any solid statistics. Whether the Xbox or the PS2 is more reliable depends on who you ask, but I see (and hear about) more broken Xboxes than PS2s. If you buy a used first-generation Xbox, make sure you buy it somewhere that gives you some kind of a guarantee.

Usually the manufacturer sells its consoles at a loss, hoping to make up for it by selling games, which are extremely profitable. Microsoft seems to cut more corners on its consoles than Sony or Nintendo, and the result is that the Xbox and Xbox 360 aren’t as reliable as they could be. I don’t usually recommend extended warranties, but if I were buying an Xbox 360, I would get one. (The original Xbox is discontinued now, so buying a new one of those isn’t an option, unfortunately.)