Why is it so hard to give something away?

Twice I’ve tried to give something away on Craigslist. Twice I’ve failed. It’s not for lack of interested parties–it’s for lack of follow-through.

I don’t think I’m going to try again.My most recent effort was an attempt to give away a console TV. It’s old but works fine. For five years it was used only to watch the World Series, and for another couple of years it was used less than that.

I got a flood of requests right away, so I took down the ad quickly. With seven responses in 30 minutes, I didn’t want to have to end up telling 100 people no the next morning. So I started making calls.

The first was two brothers who wanted it for their mother. They said they’d be right over. And they were. The problem was neither of them had ever seen a console TV before. They thought a 26-inch TV would fit great on a table. Not this one. At least they were nice about it.

OK, so I thought I’d contact the next person in line. No response.

Number three? He also wanted it for his mother. But when he called to tell her, she’d already sent her other son to go buy a new TV. So much for that.

After another no-response, I spoke with someone with a heavy accent who wanted it. He asked if it would fit in a Honda Civic. I tried not to laugh. I said no. He said he had a friend with a bigger car. I said he really needed a truck or a van. He insisted it would fit in a car. I had the TV sitting right in front of me, I’ve moved it five different times and it won’t fit in any car I’ve ever owned, but what do I know, right? I e-mailed him dimensions (both in English and Metric) and asked him to verify the TV would fit in the car. I never heard from him again.

I guess that’s just as well. The TV feels like it weighs 100 pounds. I’ve moved it five different times, and each time the guy helping me moved it has said he’ll never move that thing again. So I wasn’t about to try to wrestle it into whatever this "bigger car" was. With my luck it would have been a Toyota Camry.

My wife talked to one of the people. As soon as she explained what a "console TV" is, the interest evaporated.

Someone else was interested and said he’d pick it up right away. I said great. He said to call him, and of course the number was long-distance. I called. The phone rang about 12 times before I got an answering machine. I left a message. And you’re right, he never called back.

I guess people see "FREE" in an ad and go nuts, but then when it comes time to actually come get it and they have to do a little work, they don’t want to do it. It’s disappointing. All I wanted was to give the TV to someone who needed it more than me. It still works and I hate to see it taking up space in a landfill just because it’s out of style (and was out of style the year it was made, but that’s another issue).

Well, that’s five hours of my life that I’ll never get back.

The TV’s sitting in the corner of the living room now. It looks good there. We have another TV in the family room (that’s why we were trying to get rid of this one), but since it was getting to be too much of a chore to get rid of it, we’ll just keep it there for a while. Besides, it picks up channel 30 (the local ABC affiliate) a lot better than the other TV does.

Maybe I’ll hook an Atari 2600 up to it and pretend it’s 1982 again.

Atari vs Nintendo

Atari vs Nintendo

Every time a major anniversary for either system comes along, discussion of how the NES saved the videogame industry after the disastrous Atari 2600 comes with it. Your opinion of Atari vs Nintendo probably depends on your age.

I have to admit I scratch my head as I read this stuff. Did the people who write it live through both of them? By what measure was the 2600 a disaster? I can’t help but speak out in defense of Atari a bit.

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Total retro overload

OK, so first I find out that Quantum Link has been reverse engineered and resurrected, and then I find out there’s a darn good C compiler for 8-bit computers, including Commodore, Apple and Atari. It’ll even compile GEOS (the Commodore GUI) programs!

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Dvorak is at least partly right about the gaming industry

The big-time gamers are all up in arms over John C. Dvorak’s assertion that the game industry is dying. But he’s right an awful lot more than he’s wrong.

The games aren’t nearly as original as they used to be.Let’s track the evolution of the first-person shooter. Games where you run around in a maze and shoot everything that moves aren’t new. Castle Wolfenstein was a huge hit for Muse Software way back in 1981. The premise was simple: You’re trapped in a castle full of Nazis and your job is to shoot everything that moves and escape. Simple enough.

Was it the first game of its type? I don’t know. I don’t even know for certain that it was the first popular game of its type. But it at least proves the idea is is at least 24 years old as of the time of this writing.

Eleven years later, Wolfenstein 3D was published and released. It took the same premise and put it in a 3D setting. Its inspiration was obvious. And like its famous predecessor, it pushed the limits of the time: You needed a pretty advanced CPU to play it, and the better your graphics and sound cards were, the better gaming experience you got. In the early 1990s I remember people bragging about the slowest computer they managed to get to run Wolf3D.

A year or so later, Doom was released. It was considered revolutionary. The graphics and sound were better, and it required a better computer, but as far as a plot went, all one had to do was replace the Nazis with monsters and give the main character a larger assortment of weapons.

And that’s pretty much where we stand today. There is no revolution here. Each generation adds more eye candy and another layer of complexity, but the basic premise isn’t really changed since that 1981 game. Some people like that kind of thing and others don’t. Dvorak clearly doesn’t. I never really got into it much either. Once I got over the initial wow factor of seeing a computer-generated 3D world, I found I just didn’t enjoy it. I had a brief fling with a 3D FPS called Redneck Rampage. It used a recycled game engine, just replacing the original setting with a backwoods theme and replacing the characters with rednecks and aliens and playing off every stereotype in the book. I enjoyed the game mostly because I thought it was funny. Once the jokes wore off, I quit playing.

Whether this genre has been worked over to death depends on whether you like this sort of thing, I guess. And maybe that’s where Dvorak is wrong. Neither he nor I see the originality, but people enjoy the games and keep buying them. I don’t see the originality in country music either–to me, the songs pretty much sound alike, and the words are all about pretty much the same thing–but the country music industry is huge and it ain’t exactly shrinkin’, y’all.

Hrumph.

But maybe this is just a sign of a mature industry. One of my high school writing teachers was fond of pointing out that Shakespeare never wrote an original plot in his life. But the stories seemed new when he put new and compelling characters in new settings along with those tired old plots.

Some people will get bored with the FPS games and move on to another interest. Others will keep at it, no matter how bad or unoriginal the games get. The only question is whether the audience will grow or shrink as a whole over time, and if it shrinks, how profitable the genre will become.

I think part of the problem for both Dvorak and me is that we’re both old enough to remember the early 1980s, when new games would come out and the new games really did seem new. All told, a total of about 900 games were released for the Atari 2600, and of those, about 100 were really common. (Of the remainders, a very large percentage of them were knockoffs or sequels and some of them were so bad that they sold terribly, so nobody saw them.)

Most of us who lived through that time and were really into technology saw those 100 or so games and enjoyed them.

There’s another difference too. Those games were a lot simpler. That’s both good and bad. A really avid gameplayer will probably master the game too quickly and get bored with it. But a more casual gamer can pick it up and learn it and enjoy it.

A really good Civilization player will probably enjoy Civ3 more than the original because it’s more challenging. But I’ve come to prefer the first two, because I can still pick up the original and play it well. If I spent ten hours a week playing video games, it might be different.

The gaming industry hasn’t completely lost me. There are still a handful of games I enjoy: the Civilization series, the Railroad Tycoon series, and the Baseball Mogul series. I haven’t bought the new Pirates! yet, but I’m sure I will if and when the price comes down because I loved the original.

But I only pick up one or two of those games per year anymore, and I probably don’t play them for more than a few weeks when I do.

Since my fiancee enjoys racing games where the two of us can race, if I’m ever out somewhere and I see two copies of a cheap racing game that looks decent and offers network play, I’ll get it and a couple of USB steering wheels. I imagine she’ll want to play a lot at first, and then it’ll become something we do occasionally when we might otherwise go to the movies.

The gaming industry changed, and in doing so, it lost John Dvorak and it’s probably written people like me off too, because I only spend $50 every two or three years on games.

Dvorak seems to think the gaming industry needs people like him. And that’s the only point he makes that I’m not wholeheartedly ready to agree with. The gaming industry is very different now than it was when I was 15 and playing games a lot, but it’s also a lot bigger.

The Commodore 64 Direct to TV is out

It’s out, and the entire inventory of 250K units was bought by QVC.

So much for getting one of these at Kmart. Anyway, it’s a C64 in a joystick enclosure with 30 games built in, similar to the Atari 2600 and Intellivision units you see in stores.The game selection is a bit disappointing, with an awful lot of obscure titles and, aside from the included Epyx titles, very few big hits. According to the designer, the problem is tracking down the copyright holders of some of these 20-year-old titles in order to get permission to use them.

Two of my all-time favorites are on there: Jumpman Jr. and Pitstop 2. But, alas, no Seven Cities of Gold, no Dig Dug, no Pirates!, no Giana Sisters…

I’d think about getting one, but I’m sure the main appeal would be turning it into a full C64, which is supposed to be possible.

Cheap hardware won’t stop software piracy

Who’s to blame for rampant software piracy? According to Steve Ballmer, AMD and Intel. Oh, and Dell. Charge less for the computer, and there’ll be more money to pay for Windows and Office.

Steve Ballmer doesn’t know his history.

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The almost-was Bill Gates

The almost-was Bill Gates

Finally, a little bit more detail on the haziest (to me) story in my controversial Why I Dislike Microsoft has appeared: Gary Kildall’s side of the CP/M-QDOS-PC DOS 1.0 story.

The story corroborates what I said, but I wish the story answered more questions.

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Fascination with old technology

I found this New York Times story on retro technology today. I have my own take on retro gaming.

My girlfriend tells me the 1980s are terribly hip with her students. As she was grading papers last night, I noticed one student had doodled Pac-Man on a paper, the way I remember my classmates and I doing in 1982.

I dig it.I was feeling nostalgic in the summer of 1996 when I started visiting old 8-bit oriented newsgroups on Usenet. Someone wrote in with a question about an Atari power supply, and I happened to have a Jameco catalog in my hands that was advertising some old surplus Atari boxes.

That led to me meeting Drew “Atari” Fuehring, who along with his brother had accumulated one of the largest collection of retro video game consoles in Missouri. Atari 2600, 5200, 7800; Vectrex; Colecovision; Intellivision–you name it, they had it, and if they didn’t have every cartridge and accessory that came with each, they had more than 75 percent of it.

I did a feature story on them for the Sunday magazine of the newspaper I was working at the time. It was easily the most enjoyable story I did during my time at that paper. Maybe the most enjoyable story I ever did.

I didn’t take up video game collecting, but obviously I never forgot that article. (I’d link to it but the database seems to be down forever.)

Those of us in our 20s (I’ve still got 3 1/2 months left of my 20s) grew up around technology. We’ve watched it grow up with us. So why does it seem so odd for us to think of older technology as something other than inferior? Isn’t that like saying that once you’ve heard rock ‘n’ roll, you have to give up jazz and blues?

In some regards the old stuff’s better. Hold up that original fake wood-grained Atari 2600 alongside my GPX-branded DVD player. Hold both of them up and then ask any person which of those two things originally cost more money. Even if they don’t have a clue what the two objects are, they’ll know.

There was a time when things were built to last and they weren’t rendered obsolete in two years or six months just to force us to buy more stuff.

Take the guy in the article who bought a 15-year-old Motorola cell phone. I’m sure some people think he’s nuts. The new phones have all the functions of a Palm Pilot in them, and you can play video games on them (funny, they’re old video games–I hold out hope that the people who make these gadgets have some clue) and you can take pictures with them and you can program them to play annoying songs when people call you, and I think some of them even do septuble duty as an MP3 player. But have you ever tried to talk on the phone with one? Or worse yet, talk with someone who’s talking on one? They’re terrible! They cut out all the time and the conversation sounds robotic, so everyone talks really loud trying to make up for the terrible quality–and succeed only in annoying everyone around them–and if you drive under a bridge, forget it. You’ll lose the connection.

I remember all the promises of digital. I’ll tell you what was so great about digital: It allowed the phone companies to cram a lot more conversations into a much narrower frequency range. It saved them a buttload of money, and we get the benefit of… ever-smaller, costlier phones that are easier to lose, along with an endless upgrade cycle. Trust me, next year the annoying salespeople in the mall will be asking you if you can watch movies on your cellphone, because you can on this year’s model.

Eugene Auh says he bought the phone to impress girls. Maybe he did, but he’ll keep the phone because it works.

I spend my day surrounded by technology and by the time I manage to get home, I really want to get away from it. My sister asked me a few months ago where my sudden fascination with trains came from. I think that’s exactly it. The first time I saw a train with onboard electronics that ran by remote control it really wowed me, but I’m constantly drawn to the old stuff. The older the better. I have a lot of respect for the 1950s units that my dad played with, but for me, the holy grail is an Ives train made between 1924 and 1928. In 1924, Ives came up with a technological marvel: a train that could not only reverse when the power was cycled, but added a neutral position to keep the train from slamming itself into reverse and doing a Casey Jones maneuver, and could keep the headlight lit at all times.

Trust me, it was a big deal in 1924.

Besides that, those oldies were built to be played with hard and built to last. And they were built to look good. Remember that picture I posted this weekend? That’s nothing. The electric units were gorgeous, with bright, enameled paints and brass trim and the works.

Why should I settle for a hunk of plastic made by someone who gets paid a dollar an hour whose electronics are going to fry in a year, rendering the thing motionless?

Nope. I like old stuff.

Next time I’m at a flea market and I see a Betamax VCR, I might just buy it.

Commodore’s back!

Long, long ago, I owned a computer that was so reliable that it only ever crashed on me and caused me to lose work once. I remember it well, and I was livid about it. So much so that I never used that word processor again. And the computer never crashed on me or caused me to lose work again.

That computer was a Commodore 128.It was slow, it didn’t multitask, and I could barely type on its awful keyboard, and it irritated me that MicroLeague Baseball took 15 minutes to load if I wanted to use its General Manager and its Stat Compiler add-ons (of course I did), but from a pure reliability standpoint, that simple machine was the best computer I’ve ever owned.

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Open sourcing code doesn’t necessarily mean people will rush to it

Open sourcing code doesn’t necessarily mean people will rush to it

John C. Dvorak wrote a nice layman’s introduction to open source on PCMag.com. But he makes at least one big false assumption.

Dvorak says he’d love to see old code open sourced. Some examples he sought, such as CP/M, CP/M-86, and GEM, have already been open source for years. Caldera, after buying the intellectual property of the former Digital Research from Novell, released just about everything that wasn’t directly related to DR-DOS, some of it as GPL, and some under other licenses. The results have hardly been earth shattering.

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