The 6502-family CPUs in Commodore 8-bit computers famously used 64K of RAM at a time. But in 1985, Commodore introduced a cartridge that added up to 512K of RAM to the 128. Commodore followed up soon after with a 256K cartridge for the 64. How did Commodore RAM expansion units work?
You had to know a command to load Commodore 64 games, because, unlike many other computers of its day, it didn’t automatically boot game disks when you turned it on.
Things worked best if you followed a process.
The Commodore brand is back again, this time on an Android smartphone. For a premium price, you get an Android 5.0 phone with the Commodore logo on it, preloaded with VICE and an Amiga emulator, which, between the two of them, emulate just about everything Commodore ever made, except, perhaps, the products that can be emulated with the Android calculator app.
But I don’t expect this attempt to be any more successful than earlier efforts to resurrect the brand.
My baby at work is a centralized logging tool. That means my system has to touch every other system in this large company’s large network, which is kind of cool. Not many projects deal with that many different things, and I’m seeing some things I haven’t seen since college–and never expected to see in the real world, actually.
A week or two ago, we had some trouble pulling the logs in from a highly specialized system. That happens. Unix is easy, Windows is almost as easy–yes, the world of logging is a little bit upside down–but the one-off systems that don’t fit into neat categories take a lot longer to bring into the fold.
The problem was that the user account my tool uses kept getting locked out. Read more
An article on Slashdot asked this weekend whether video games were a good investment. So are video games a good investment? Will they appreciate over time?
The answer is generally no. Collectibles in general are not–they follow a boom and bust cycle. I’ve seen it happen in my own lifetime.
The venerable Atari 2600 turned 35 this past weekend. People of a certain age remember it as the device that ushered in home video games. I know I spent a lot of afternoons after school playing blocky, chirpy video games on them in the early 1980s.
After my disappointing experience with an inexpensive–perhaps I should just say cheap— X-Kim USB gamepad, I decided to give the GT Max Playstation-USB converter a try. This inexpensive (under $5) adapter lets you use Playstation and Playstation 2 (PS2) controllers with a PC.
I’m just interested in being able to use it with emulators for older systems, so I can’t comment on its suitability for using Playstation dance pads with PC games, or using inexpensive PS2 controllers with PS3s. Other users report some degree of success for that.
I’m happy to report that I can now play five or six levels of Jumpman or 9 innings of Baseball Stars without my hands hurting.
I think the last time I saw a halfway original idea for a game was around 1992. Everything I’ve seen since then has just been a re-hash of something old, with incrementally better graphics to make it prettier to look at, better AI to make the game harder to beat, and perhaps a new setting.
So I don’t play a lot of games. And when I do, I’d rather play an old game for an old system, which of convenience’s sake usually means running an emulator. But video games on a keyboard–even a really good keyboard–isn’t much fun, so I bought myself a cheap USB game controller.
Exomizer is a compression program for Commodore and other 8-bit computers. The compressed program still runs, but it takes up less space on disk. Decompressing takes some time, but usually less time than reading more data off a 1541 disk. And unlike native compression tools which sometimes take all night to run, Exomizer runs on modern PCs, so it runs extremely quickly.
The space savings isn’t as much of a consideration now as it was in 1986, but being able to cram as many programs as possible on a single disk image makes access more convenient.
I hate April Fool’s Day. So nobody thinks this is an April Fool’s joke, I’ll just write more about what I wrote about yesterday, concentrating on media reactions to Paul Allen’s memoir. Then, tomorrow, I’ll revisit a very serious, important topic. Read more