Baseball Mogul 2002 offers a glimpse of the future…

Last Updated on September 30, 2010 by Dave Farquhar

I have seen the future, and it crashes a lot. I’ve been playing Baseball Mogul 2002 like a fiend, and I love it. I love statistical baseball and I love financial simulations, so for people like me, this game might as well be heroin.
My big annoyance is that it crashes a lot. It seems to get through the first season just fine, but I haven’t gotten through a second season yet without a crash. That’s annoying. Playing games in a month’s batches seems to make it worse. I suggest you play week by week, saving at the end of each week.

I started off with the Kansas City Royals, of course, and pretty soon I realized what dire straits the team is in if the game doesn’t change. Without a bunch of trades for can’t-miss prospects, it’s virtually impossible to lift the team over the .500 mark, and with free spenders like Cleveland and Chicago in the division, third place is about as well as you’ll do. An out-of-this-world manager like the late (and very sorely missed) Dick Howser could probably improve matters a ton, but Baseball Mogul’s manegerial model is a bit clunky. You can change how your manager manages, but it’s with a bunch of sliders. There’s no way to model, say, a Dick Howser based on the tendencies he used in the dugout and save it. That’s a feature Earl Weaver baseball had way back in the early ’90s and I can’t believe modern sims don’t copy it.

After two seasons with the Royals, I got frustrated. I needed something easier, but not necessarily too easy. So I took on the Curse of the Bambino and took the helm of the Boston Red Sox. The Red Sox haven’t won a World Series since they sold Babe Ruth to the New York Yankees in 1920 for an astronomical $100,000. (Ruth was already a superstar and guided the Bosox to three World Championships, but with him gone, the Sox have been heartbreakers ever since, appearing in four Series and losing each in Game 7. The Yankees have just been scum.)

But how to take on the high-revenue, free-spending Yankees? The Bosox were a challenge unto themselves. Nomar Garciaparra, the greatest shortstop alive today, was injured at the beginning of the 2001 season, of course. MVP candidate Manny Ramirez’ presence in the lineup helped soften it, but I had a cripple playing first base (Brian Daubach was nowhere to be found, not that he has enough punch to really justify holding down that position). So I traded for Toronto’s Brad Fullmer, to get some protection for Ramirez. And Boston limped its way to the playoffs. It wasn’t exactly pretty. The Boston bats racked up tons of runs. Pedro Martinez was masterful, of course, but behind him I had four No. 4 starters: Frank Castillo, Bret Saberhagen (I was glad to see him come off the shelf, but he was the epitome of clutch pitcher, one of those guys who’d give up 9 runs if you didn’t have to win, but when the pennant was on the line, he’d pitch a shutout), David Cone (another ex-Royal, dumped unceremoniously for salary years ago, like Sabes), and Hideo Nomo. Fortunately the Bosox had a solid bullpen. We beat Cleveland in the first round of the playoffs, in five. Pedro had to pitch twice. Sabes won the other game. Of course we faced the Yankees in the ALCS. Boston won in 6, again behind Pedro and Sabes. It would have been poetic justice to have Cone face them in the series and win, but I had to go by the numbers rather than entirely by emotions. That brought us to Larry Walker’s and Mike Hampton’s Colorado for the World Series. Pedro won Game 1. Sabes won Game 2, of course. Castillo lost Game 3. Pedro pitched Game 4 on short rest and lost. I didn’t want to pitch 37-year-old Sabes on such short rest, so I pitched Cone instead. He lost. Sabes came back for Game 6 and won. A shutout, of course. Pedro came back strong and won Game 7.

The curse was lifted. Pedro, with a 19-6 regular season record and a 5-1 record in the postseason, took home the Cy Young award and an All-Star appearance. Manny Ramirez also brought in an All-Star appearance, but most importantly, the team brought in the World Championship.

The 2002 season was where things went nuts. The big-market teams started looking like Rotisserie Leagues thanks to free agency. I went and grabbed Anaheim’s Troy Glaus to play third base and Cleveland’s Kenny Lofton to play left field and bat leadoff. Then I grabbed Minnesota’s Eric Milton to give Pedro a legitimate #2 starter behind him. A couple of weeks into the season I noticed Houston’s Billy Wagner was still unsigned, so I nabbed him to give closer Derek Lowe some help in the bullpen. We rolled through to a 109-53 record, obliterating Oakland and New York in the playoffs. This time there wasn’t even any danger of Pedro’s arm falling off. (He went 27-1 in the regular season with a sparkling 1.53 ERA.)

Then I ran into the free-spending Braves. The Braves’ pitching staff was mostly unchanged from the real 2001 roster. (It was already an All-Star team.) But the lineup… Rafael Furcal, ss. Andruw Jones, cf. Chipper Jones, 3b. Barry Bonds, lf. Sammy Sosa, rf. Tony Clark, 1b. Quilvio Veras, 2b. Paul Bako, c. With the exception of the bottom three, they had arguably the best player in the league at each position. (The other three would be the second- or third-best player on a lot of teams.) Oh yeah. They also had superstar Moises Alou riding the bench. I took a look at Atlanta’s finances. Yep, they were bankrupting the team, deficit spending in hopes of pulling in a World Series. It came down to Game 7, Greg Maddux vs. Pedro Martinez, a showdown of the two greatest pitchers playing today (and arguably the two greatest pitchers alive). Maddux beat Martinez 2-1 in a heartbreaker. (Hey, you try shutting out that lineup!)

After facing that, I felt a little less guilty about running a Rotisserie-style team out of Boston. I’d passed on signing Kerry Wood as a free agent the season before for just that reason. No longer. Atlanta, unable to afford Maddux and Glavine for the next season, let both of them walk. I signed Maddux to a four-year deal, which pretty much guaranteed he’d get his 300th win in a Boston uniform. And between the two of them, I could pretty much count on getting at least three wins in a 7-game postseason. Throw in another clutch performance by Sabes (re-signed for purely emotional reasons–I was either going to get Sabes another World Series ring to go with the one he got with the Royals in ’85 and my fictional Bosox in 2001 or I was going to ship both Sabes and Cone back home to Kansas City, to finish their careers where they both belonged all along. But Cone retired so I opted to go for another ring.) and I’m pretty sure I’d be able to lift the Curse of the Bambino again.

The game even fabricates newspaper accounts of the season’s big games. The picture is almost always the same, and you can usually tell the story was computer-generated rather than written by an intelligent human being, but it adds an element of drama to it.

I also noticed the injury model is fairly realistic. Keeping Pedro Martinez healthy for a full season is virtually impossible, both in this game and in real life. But there are players who will tough themselves through their injuries. Mike Sweeney suffers about one serious injury per year, an injury that would knock most players out of action for a couple of weeks, maybe a month. In Baseball Mogul, Sweeney sits. In real life, Sween tapes himself up and keeps going until he either gets better or the injury hampers his play so severely that even he realizes the Royals are better off with his backup playing. That doesn’t happen often.

The other glaring drawback is that you can’t watch the games. I’d love to watch the All-Star game and at least the World Series.

So. We’ve got a baseball simulation that crashes a lot, doesn’t let you watch the key games (or any of them, for that matter), where injuries are all or nothing, and the managerial model is more crude than I’d like.

Those are serious shortcomings. But the rest of the game is so fabulous that I can mostly overlook them.

Now, the question is, who pitches Opening Day 2003? Martinez or Maddux?

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5 thoughts on “Baseball Mogul 2002 offers a glimpse of the future…

  • July 10, 2001 at 10:58 am
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    Go BoSOX!

  • July 10, 2001 at 7:26 pm
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    Down with the Yankee’s!

  • August 27, 2001 at 1:40 am
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    just brought the game and generally enjoy it.Having trouble with the financial model of the game though.Playing the blue jays and went crazy buying free agents and it payed off.We won the whole thing.The next year I was in the red and the "puter started" arbitarally started throwing some of my players on the free agency market.I t happened next year too.Even though I dumped huge salaries in the last year, signing only prospects, I was still 84 in the red.The previous year was around 91.I don’t get it, it doesn’t seem to reflect the changes I do.Now i have a crappy team and still at 84,and can’t sign anybody. And the concession stands ,wheres that in the game, where do you set prices for beer and stuff?? Anyway haven a heck of a time with this financial scheme.Any suggestions or insight.Playing in manager mode,cable tv.How else can I generate income??????? thx Arnie

  • August 30, 2001 at 2:27 pm
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    Do the crashes keep happening with the patches? Also,we’re working to get the ‘Watch games as they sim’ feature back in. We had it in our ’99 version, but it was so buggy, we pulled it out. We’re working toward a major overhaul in the CD product to get it mutli-windowed and full screen, and a lot prettier at larger resolutions. Along with these changes, we think we can get a non-buggy version of the play by play back in.

    Also, have you tried the free Beta for the online product? Just think…Baseball Heroin with friends… 😉

    I’ll make sure Clay sees this review…every little bit helps him make a better game.

    -Dee

  • January 6, 2002 at 7:31 am
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    I absolutely love this game. I’m totally addicted to it. I have yet to experience any problems with crashes. I have tried to download the most current patches as they become available. There is only a couple of things I don’t like. I hate the money concept of points instead of dollars. It drives me nuts!! And the concession pricing not being there also bothers me. Other than that, I’m very happy. I just wish roster patches came out faster, I’m too slow at it to put them out.

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