Comments on: 1984: The last perfect year for 8-bit home computers https://dfarq.homeip.net/1984-the-last-perfect-year-for-8-bit-home-computers/?utm_source=rss&utm_medium=rss&utm_campaign=1984-the-last-perfect-year-for-8-bit-home-computers David L. Farquhar on technology old and new, computer security, and more Thu, 19 Mar 2026 01:24:36 +0000 hourly 1 By: neo https://dfarq.homeip.net/1984-the-last-perfect-year-for-8-bit-home-computers/#comment-57423 Fri, 02 Jan 2026 18:50:23 +0000 https://dfarq.homeip.net/?p=36795#comment-57423 In reply to Jon.

okay

but I was thinking of the usa and home market

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By: Rasmus https://dfarq.homeip.net/1984-the-last-perfect-year-for-8-bit-home-computers/#comment-57420 Thu, 01 Jan 2026 18:29:56 +0000 https://dfarq.homeip.net/?p=36795#comment-57420 In reply to Jon.

You are absolutely correct, Jon. I was born in 1980, grew up in Denmark and circa 1989-1993, the Amiga ruled the computer and games market. I distinctly remember booking 30 minutes to play Lotus Turbo Challenge 2 on the Amiga 2000 at our public library. The music and the graphics capabilities were impressive for a young kid, whose previous computer experience considered of hang-man, pc speaker sound, Spectrum & Commodore 64 games.

My best friend in school had a NES for birthday in 1991 (the first one I saw) and even though Super Mario was fun, I considered it a big step back from the Amiga games and sounds, I had experienced at that point.

Before Soundblaster cards and Doom I also considered PC games primitive, graphics- and soundwise.

So, I agree with you – in Northern Europe, the game consoles remained niche for a few years more. In reality, the breakthrough in Denmark only came with the PS1.

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By: Jon https://dfarq.homeip.net/1984-the-last-perfect-year-for-8-bit-home-computers/#comment-57418 Wed, 31 Dec 2025 08:06:31 +0000 https://dfarq.homeip.net/?p=36795#comment-57418 In reply to neo.

No, the SAM Coupe from Miles Gordon Technology (a successor to the Spectrum) was released in 1989 and Amstrad kept on producing new versions of the PCW into the mid 90s. And there were various 8-bit notebook computers, particularly in Japan, launched that decade.

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By: neo https://dfarq.homeip.net/1984-the-last-perfect-year-for-8-bit-home-computers/#comment-57417 Tue, 30 Dec 2025 19:35:36 +0000 https://dfarq.homeip.net/?p=36795#comment-57417 was coco3 8-bit home computers and the last

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By: Jon https://dfarq.homeip.net/1984-the-last-perfect-year-for-8-bit-home-computers/#comment-57414 Mon, 29 Dec 2025 15:31:38 +0000 https://dfarq.homeip.net/?p=36795#comment-57414 The Amiga may have launched in 1985 but it only started selling in volume after the A500 was released in 1987 – and more particularly after Commodore UK started “bundling” it with much-anticipated games, like the Xmas 1989 Batman Pack (which was my own personal introduction to the Amiga).

Up until then mere mortals looking for a home computer could only really afford the ZX Spectrum, Amstrad CPC and C64. The Amiga was the unattainable object of desire finally made affordable by the technical work of Jeff Porter and the marketing savvy of David Pleasance.

The Amiga was never more than a niche product in the US but in the UK, Germany and Scandinavia it was an absolute cultural phenomenon from roughly 1989-92. There was a huge demo scene over here and big disk-swapping parties, which were essentially open piracy. Even then there was still life in the 8-bit market with Commodore mulling a release of the C65 as late as 1991!

Weirdly the NES and Sega Master System didn’t make much impact in Europe. You occasionally saw them in shops but I never knew anyone who actually owned one. Consoles only became prevalent over here with the 16-bit generation.

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By: Shirley Marquez https://dfarq.homeip.net/1984-the-last-perfect-year-for-8-bit-home-computers/#comment-57413 Mon, 29 Dec 2025 12:28:01 +0000 https://dfarq.homeip.net/?p=36795#comment-57413 The Apple IIe lingered as long as it did because of the education market. K-12 schools continued to buy them after just about everybody else had stopped because there was a lot of educational software for them.

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By: S.M. Oliva https://dfarq.homeip.net/1984-the-last-perfect-year-for-8-bit-home-computers/#comment-56704 Sun, 29 Dec 2024 15:05:14 +0000 https://dfarq.homeip.net/?p=36795#comment-56704 My impression is that at least in terms of the Apple II, which is what I used back in the day, late 1987/early 1988 was probably the “last hurrah.” By this point the NES had taken off in North America, the business demand for the 386 meant you could obtain a lot of older XT and AT machines for cheap, and many of the legacy Apple II publishers would see their final major releases on the platform. I’m thinking here of Wizardry V and Ultima V in particular, but I could probably come up with some other examples.

Actually, I remember the original EA release of “John Madden Football,” which I believe was 1989. The game ran so badly on the Apple II that I remember thinking this was probably the end for that machine.

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