IBM dumping its PC business?

John C. Dvorak comes full circle in his column about IBM possibly dumping its PC business. He starts off saying it makes little sense, but by the end of the editorial, he has his mind made up that IBM should have done it years ago.

Of course, this was probably written before word got out that its talks are more of a joint venture or spinoff than a complete sellout.

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The Commodore 64 Direct to TV is out

It’s out, and the entire inventory of 250K units was bought by QVC.

So much for getting one of these at Kmart. Anyway, it’s a C64 in a joystick enclosure with 30 games built in, similar to the Atari 2600 and Intellivision units you see in stores.The game selection is a bit disappointing, with an awful lot of obscure titles and, aside from the included Epyx titles, very few big hits. According to the designer, the problem is tracking down the copyright holders of some of these 20-year-old titles in order to get permission to use them.

Two of my all-time favorites are on there: Jumpman Jr. and Pitstop 2. But, alas, no Seven Cities of Gold, no Dig Dug, no Pirates!, no Giana Sisters…

I’d think about getting one, but I’m sure the main appeal would be turning it into a full C64, which is supposed to be possible.

Apple II clones

Apple II clones

In the 1980s, IBM wasn’t the only company with a clone problem. Apple II clones were less common, but a surprising number existed.

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Cheap hardware won’t stop software piracy

Who’s to blame for rampant software piracy? According to Steve Ballmer, AMD and Intel. Oh, and Dell. Charge less for the computer, and there’ll be more money to pay for Windows and Office.

Steve Ballmer doesn’t know his history.

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Remember type-ins?

Remember type-ins?

An article on type-in programs showed up on Wikipedia in September 2004. Ah, memories. There was a time when the programs listed in the back of a magazine were at least as important as the editorial content.

I mentioned to the initial author of the article that type-ins became a bit of a bragging right. Soon after meeting someone else who subscribed to the same magazines as you, you’d ask about the longest program they’d ever typed in. I’m pretty sure in my case the longest would have been SpeedScript 128, which was a word processor published in 1987 or 1988. Another candidate is Crossroads, which was a 2D shoot-’em-up (and a really good one at that) published in 1987, but I may have bribed my sister into helping me type parts of that monstrosity in. You’d get cross-eyed after a while after looking at those pages of hexadecimal code.

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Determining the age of electronic equipment

Determining the age of electronic equipment is fairly easy to do. There’s actually a secret code that allows one to do this and gain other insights into the history of such devices. This works for computers, of course, but also for most any other device that contains computer chips.

You just need to know how to read the code. Read more

Commodore’s back!

Long, long ago, I owned a computer that was so reliable that it only ever crashed on me and caused me to lose work once. I remember it well, and I was livid about it. So much so that I never used that word processor again. And the computer never crashed on me or caused me to lose work again.

That computer was a Commodore 128.It was slow, it didn’t multitask, and I could barely type on its awful keyboard, and it irritated me that MicroLeague Baseball took 15 minutes to load if I wanted to use its General Manager and its Stat Compiler add-ons (of course I did), but from a pure reliability standpoint, that simple machine was the best computer I’ve ever owned.

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Go get ’em, SCO!

I’m sure you’ve read it 4.3 billion other places already, but Microsoft has been granted a patent on double-clicking.

Well, there’s something you probably have only read a few hundred other places. Apple obviously had people double-clicking more than a year before Microsoft did, seeing as Windows 1.0 was released in November 1985 and the first Macintosh shipped in early 1984. Commodore had Amigans double-clicking by the summer of 1985. So did Atari.

Guess who supplied Atari with its operating system, since Jack Tramiel failed to swindle his way into ownership of the Amiga?

Digital Research, that’s who. DR provided Atari with a version of CP/M-68K, with its GEM GUI running on top of it. Atari marketed the bundle as TOS, for Tramiel OS.

Digital Research got crushed by the Microsoft juggernaut a few years later and eventually sold out to Novell. Novell then attempted to compete head-on with Microsoft (buying up its Utah neighbor, WordPerfect, and part of Borland in the process) and failed spectacularly. Smelling a rat–Novell believed Microsoft sabotaged some of its applications so they would not run under DR-DOS–it then pawned the Digital Research portfolio off on Caldera, a Linux company run by former Novell executives. The catch? Caldera had to turn around and sue Microsoft. Which they did, successfully.

A few more years later, The Santa Cruz Operation, a small Unix firm, wanted out. It sold its Unix-on-Intel business, as well as the rights to the old AT&T Unix (purchased from Novell, ironically) to Caldera, who soon changed its name to The SCO Group to reflect this business.

Yes, this is the same SCO who is now on a legal rampage, suing anything that moves.

Now, whether Novell or SCO is the more rightful owner of the double-click “innovation” is arguable. But such matters never seem to matter to SCO. It’s a frivolous lawsuit, but Darl McBride and Co. have made frivolous and baseless lawsuits into an art form.

Go get ’em, Darl.

A Bing in Marx clothing

The sign said “50% off all items $25 and under. Other items, make offer.” I spied a table full of beat-up Marx trains. I picked through them. There were two 3/16 scale tinplate boxcars and cabooses, paired with a Marx Commodore Vanderbilt locomotive, marked as a “set.” Price: $79. At least two of the cars were missing wheels and the loco had bad paint. Heaven only knew if it ran. The bundle wasn’t worth $20. Likewise for a six-inch bundle. Two common six-inch cars, rusty and one missing a coupler, paired with a locomotive with no wheels or engine or paint–about 90% naked, except for rust–for $65. I’d have been willing to pay $7.

I almost overlooked the three six-inch passenger cars that were almost completely devoid of paint. It’s a good thing I didn’t.

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Why is there a stigma about meeting people online?

Steve DeLassus just made a funny observation to me. He said when he talks about me, sometimes people consider meeting and communicating with people online as somehow abnormal. And they tell him via e-mail.
My coworker, Murel, has told me several times that when he was my age, the last place he would want to say he met someone was in a bar. Without making any moral judgments, I would rate the likelihood of me meeting someone in a bar and finding the right stuff for a serious, long-term relationship as very low. There are numerous qualities and values on my must-have list that you’re just not very likely to find in that kind of environment. And most of the things on my can’t-stand list that are very easy to find there.

But what’s the stigma about meeting people online? Steve DeLassus and I met on a bulletin board back in 1989 or 1990. We both had Commodores and modems, and it was summertime and we had time on our hands. The closest thing we had to the Internet in our homes those days was CompuServe. People who didn’t want to pay for CompuServe dialed into BBSs instead. I have one other friend from that timeframe that I talk to at all, and that’s about once a year. But Steve’s been one of my best friends for a very long time.

I met Dan Bowman online. I fired off a rant to Jerry Pournelle about alternative operating systems, and–these were the days when one could post an e-mail address on a Web site without fear of having 250 spam messages in your inbox the next day–Dan replied to me. And we quickly found some common ground. Dan noticed that at the time I was working for a Lutheran organization, and his dad was Lutheran. The result was, once again, a lasting and very valuable friendship.

It’s true that online you can pretend to be othing that you’re not, but it’s hard. Eventually the truth comes out. Some people are fooled for a long time, but every relationship I’ve made online that later fell apart, whether it was of romantic nature or strictly friendship, had one thing in common: My initial impression of the person was slightly wrong.

Funny. When I think of relationships that started in the physical world that fell apart, the same thing is true.

Now, some people are better at talking and listening than they are at reading. As a journalist, I had to be able to look at available information and take educated guesses about what was missing. No, not so I could print those along with the facts, but so I could go and find the rest of the story. As a computer tech, I’m constantly faced with solving problems for which there is little information. I can tell a lot about a person by their writing style and by the questions they ask me. Talking on the phone and later meeting in person tells me some more, but for me, that’s the optimal order.

And it’s easier for me to open up in writing than it is to just talk. It’s easier for me to be real and transparent and honest with someone I barely know when I’m not watching their expression or hearing their voice. Once I’m comfortable with the person, we can talk, but it’s pretty obvious when I get into an uncomfortable situation, and my discomfort can tend to overshadow anything that I might say. Plus, in writing, it matters a lot less how long it takes me to find the right words to say what I’m thinking.

For someone who’s a better listener than reader, the optimal order may be different. That doesn’t make this new way of doing things any less valid.